aka Meotwister

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TRASH!

0 Comments | This entry was posted on Nov 29 2009

Hello! Just thought I’d post a 3d model I’m doing for a little forum competition. Funny how doing things over and over.. you can still learn stuff.

garbage_room0003
Download this amazing model to use in your very own Source Engine game!

Lethal Injectutine

0 Comments | This entry was posted on Nov 24 2009

And now for something completely BRUTAL.

This is an illustration I did for class related to the death penalty. I had to “come down” (hah) one way or another and this is how it turned out. I’m pretty happy with it, actually.

Lethal-Injectutine

Little Quickie

0 Comments | This entry was posted on Nov 19 2009

35 minutes of insanity that me and Alex Barton involve ourselves in twice a week. Here’s my result of todays.

it's... hot?
it’s… hot?

Victorian guy

0 Comments | This entry was posted on Nov 12 2009

I realize I suck at figural painting so I’m making an earnest effort to get better.

did some searching around the ol’ google for a bit with “victorian gentleman” in the chamber and this is what came of it.

HE'S VICTORIAN!

HE'S VICTORIAN!

Demo Reel

0 Comments | This entry was posted on Nov 12 2009

Hey all! (anyone?) Here is the first version of a demo reel I’m doing for a class project. Lots of fun to be had to make it even spiffier.

Hand Update

0 Comments | This entry was posted on Nov 06 2009

Check it oooouuuut.

Update on some ol’ hands

0 Comments | This entry was posted on Nov 04 2009

Hey I’d thought I’d throw up a video of my hands fully rendered out with texture.

I still want to go back and try my hand (pun!) at creating a high poly normalmap in a zBrush or MudBox.

As far as anything else is concerned. I have an iPhone game coming out called ‘Plummet’ around the end of the month.

Should be awweeeesome.

And besides that I have comic work/ illustration work/ level design work/ concept work alllll comin down the pipeline.
SO STAY TUNED.