Archive for November, 2009:
TRASH!
Hello! Just thought I’d post a 3d model I’m doing for a little forum competition. Funny how doing things over and over.. you can still learn stuff.

Download this amazing model to use in your very own Source Engine game!
Lethal Injectutine
Little Quickie
35 minutes of insanity that me and Alex Barton involve ourselves in twice a week. Here’s my result of todays.
Victorian guy
Demo Reel
Hey all! (anyone?) Here is the first version of a demo reel I’m doing for a class project. Lots of fun to be had to make it even spiffier.
Update on some ol’ hands
Hey I’d thought I’d throw up a video of my hands fully rendered out with texture.
I still want to go back and try my hand (pun!) at creating a high poly normalmap in a zBrush or MudBox.
As far as anything else is concerned. I have an iPhone game coming out called ‘Plummet’ around the end of the month.
Should be awweeeesome.
And besides that I have comic work/ illustration work/ level design work/ concept work alllll comin down the pipeline.
SO STAY TUNED.

